Effects of Cooperative Learning Model Type Games Teams Tournament (TGT) and Entry Behavior Student to Learning Competence Class XI IPA Senior High School 1 Lengayang

Hendra Yunanda, Linda Advinda, Ramadhan Sumarmin

Abstract


This study begins by learning competencies biology students who are still relatively low. This happens because teachers have not been using cooperative learning and teachers do not pay attention to the initial ability of students in learning. One effort that can be done to overcome these problems is to conduct research to implement cooperative learning model TGT taking into account prior knowledge of students. The purpose of this study was to determine the effect of cooperative learning model TGT against learning competencies taking into account the students' entry behavior.

This study is astudy. quasi-experimental The study population was a class XI student of senior high school 1 Lengayang enrolled in the second semester of academic year 2016/2017. Sampling was done by using purposive sampling and got class XI IPA 1 as an experimental class and class XI IPA 3 as the control class. Instruments used in the form of an objective test and observation sheet. Data analysis techniques to test the hypothesis is the t-test, two-way ANOVA test and Mann Whitney U test.

Based on the results of data analysis and discussion, we obtain some conclusions, namely: the competence of cognitive learning, affective and psychomotor students who take TGT cooperative learning model is better than the students who follow the conventional learning; competence cognitive learning ability students beginning high and low follow TGT cooperative learning model is better than the students who follow the conventional learning; There is no interaction with the learning model students entry behavior to influence students' cognitive learning competencies. 


Keywords


Effects, Models, Teams Games Tournament, Entry behavior, Competence Learning Introduction.

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